12/25/2023 0 Comments Bright memory shelia![]() Gunplay is fast and frenetic, and Shelia has plenty of abilities at her disposal to make use of her well. That’s fine though, because Bright Memory does have some notable strengths- the combat most of all. It doesn’t help that the localization and the voice acting are laughably bad. It’s all just randomly thrown in, and makes no real sense. Oh, and at one point, you light a bornfire taken straight out of Dark Souls (and even get the oh-so-familiar “Bornfire Lit” message), but that’s never explained either. There is a doctor that Shelia refers to who might have something to do with an artefact Shelia recovers, but I have no earthly idea who this doctor is, or how he’s going to be of any help. Somehow, after a brief introductory cutscene, everyone is transported across dimensions, and that’s never explained. Shelia seems to have a history with them, but it’s never explained. There are some cartoonishly evil mercenaries who’re looking for some artefact that can do… something? You play as a woman named Shelia, who… I wish I could tell you what her deal is, or what the narrative setup is, but honestly, I have no freaking idea what the hell went on throughout the course of this entire episode. " Bright Memory deserves credit for being what it is, in spite of it’s many issues, owing simply to the fact that this entire thing is the undertaking of one single man."īut, of course, those issues cannot be ignored. A prelude-slash-demo that’s meant to act as a bite-sized taste of what next year’s full-fledged release Bright Memory: Infinite will be like, Bright Memory deserves credit for being what it is, in spite of it’s many issues, owing simply to the fact that this entire thing is the undertaking of one single man. The more I try to make sense of it, the more it baffles me, so perhaps it’s just best not to make sense of it- because it’s also kind of fun.ĭeveloped by a single developer in his spare time, Bright Memory is a testament to how democratized the games industry has become, and how that process has empowered indie developers to create ambitious experiences. It’s got no idea what story it wants to tell, it randomly throws in concepts that never fully materialize (or even ever show up again), and the entire thing is a hodgepodge of ideas taken from this game and that.
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